Card Codex

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17 May 2024: Card library updated.

Angelic Intervention

1W · Instant

Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)

Similar cards

Color identity:
NameManaTypeText
Coastal Hornclaw 4UCreature — Bird Sacrifice a land: Coastal Hornclaw gains flying until end of turn. 3/3
Samut's Sprint RInstant Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Swarm Surge 2BSorcery Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
Flesh 3BGSorcery Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.)
Elvish Handservant GCreature — Elf Warrior Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. 1/1
Decorated Champion 1GCreature — Elf Warrior Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion. 2/2
Sarkhan Vol 2RGLegendary Planeswalker — Sarkhan [+1]: Creatures you control get +1/+1 and gain haste until end of turn. [−2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. [−6]: Create five 4/4 red Dragon creature tokens with flying. Loyalty 4
Fyndhorn Bow 2Artifact {3}, {T}: Target creature gains first strike until end of turn.
Iron Lance 2Artifact {3}, {T}: Target creature gains first strike until end of turn.
Noble Steeds 2WEnchantment {1}{W}: Target creature gains first strike until end of turn.
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