M:tG card similarity search
WU · Enchantment
Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Giant Inheritance | 4G | Enchantment — Aura | Enchant creature Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand. |
Resourceful Return | 1B | Sorcery | Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. |
Gatherer of Graces | 1G | Creature — Human Druid | Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces. 1/2 |
Pyretic Charge | 4R | Sorcery | Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
Misleading Motes | 3U | Instant | Target creature's owner puts it on the top or bottom of their library. |
Boggart Birth Rite | B | Tribal Sorcery — Goblin | Return target Goblin card from your graveyard to your hand. |
Flood of Tears | 4UU | Sorcery | Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. |
Ominous Cemetery | Land | {T}: Add {C}. {5}, {T}, Exile Ominous Cemetery: Target creature's owner shuffles it into their library. | |
Hunt the Hunter | G | Sorcery | Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. |
Copper Longlegs | 1G | Creature — Phyrexian Spider | Reach {1}{G}, Sacrifice Copper Longlegs: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/3 |