Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Angelic Sleuth

2W · Creature — Angel Advisor

Flying Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") 2/3

Similar cards

Color identity:
NameManaTypeText
Grasping Shadows 3BEnchantment Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.
Harvestguard Alseids 2WEnchantment Creature — Nymph Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. 2/3
Vedalken Mastermind UUCreature — Vedalken Wizard {U}, {T}: Return target permanent you control to its owner's hand. 1/2
River Sneak 1UCreature — Merfolk Warrior River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. 1/1
Syr Konrad, the Grim 3BBLegendary Creature — Human Knight Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.) 5/4
Illicit Masquerade 3BEnchantment Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Swift Reconfiguration WEnchantment — Aura Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
Anaba Ancestor 1RCreature — Minotaur Spirit {T}: Another target Minotaur creature gets +1/+1 until end of turn. 1/1
Roon of the Hidden Realm 2GWULegendary Creature — Rhino Soldier Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 4/4
Decommission 2WInstant Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
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