M:tG card similarity search
2WW · Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Name | Mana | Type | Text |
---|---|---|---|
Imperial Lancer | W | Creature — Human Knight | Imperial Lancer has double strike as long as you control a Dinosaur. 1/1 |
Leyline of Vitality | 2GG | Enchantment | If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life. |
Thirsting Shade | B | Creature — Shade | Lifelink {2}{B}: Thirsting Shade gets +1/+1 until end of turn. 1/1 |
Tah-Crop Elite | 3W | Creature — Bird Warrior | Flying You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.) 2/2 |
Aeronaut Tinkerer | 2U | Creature — Human Artificer | Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) 2/3 |
Gnarlwood Dryad | G | Creature — Dryad Horror | Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. 1/1 |
Nightmare Moon | 4BB | Legendary Creature — Alicorn | Flying As long as it's nighttime, Nightmare Moon gets +2/+2 and has menace. {6}: Transform Nightmare Moon. Anypony may activate this ability or help pay the cost. When they do, they become your friend. 6/6 |
Ghitu Lavarunner | R | Creature — Human Wizard | As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. 1/2 |
Abzan Runemark | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent. |
Markov Waltzer | 2RW | Creature — Vampire | Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. 1/3 |