Card Codex

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17 May 2024: Card library updated.

Anger of the Gods

1RR · Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Similar cards

Color identity:
NameManaTypeText
Silent Dart 1Artifact {4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
Vial of Dragonfire 2Artifact {2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
Lightning Colt 3RRInstant Creature — Horse When Lightning Colt enters the battlefield, it deals 3 damage to any target. 3/3
Barbed Wire 3Artifact At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
Spitting Spider 3GGCreature — Spider Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. 3/5
Gang of Devils 5RCreature — Devil When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets. 3/3
Kelsien, the Plague RWBLegendary Creature — Human Assassin Vigilance, haste Kelsien, the Plague gets +1/+1 for each experience counter you have. {T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter. 2/2
Unholy Heat RInstant Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
Festering Evil 3BBEnchantment At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. {B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
Melt Through RInstant Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps."
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