M:tG card similarity search
5RR · Creature — Human Pirate
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Impulsive Maneuvers | 2RR | Enchantment | Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. |
Camel | W | Creature — Camel | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. 0/1 |
Shield of the Avatar | 1 | Artifact — Equipment | If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Soul Parry | 1W | Instant | Prevent all damage one or two target creatures would deal this turn. |
Chaotic Backlash | 4R | Instant | Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control. |
Refraction Trap | 3W | Instant — Trap | If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target. |
Flesh Reaver | 1B | Creature — Phyrexian Horror | Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. 4/4 |
Nine Lives | 1WW | Enchantment | Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game. |
Goblin Psychopath | 3R | Creature — Goblin Mutant | Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. 5/5 |
Samite Blessing | W | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." |