Card Codex

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17 May 2024: Card library updated.

Angrath's Marauders

5RR · Creature — Human Pirate

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 4/4

Similar cards

Color identity:
NameManaTypeText
Sorcerer of the Fang 1BCreature — Human Wizard {5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker. 1/3
Unyielding Gatekeeper 1WCreature — Elephant Cleric Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. 3/2
Chandra's Defeat RInstant Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.
Divine Visitation 3WWEnchantment If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Kjeldoran Royal Guard 3WWCreature — Human Soldier {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. 2/5
Scalding Salamander 2RCreature — Salamander Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. 2/1
Relic Robber 2RCreature — Goblin Rogue Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." 2/2
Char 2RInstant Char deals 4 damage to any target and 2 damage to you.
Psionic Blast 2UInstant Psionic Blast deals 4 damage to any target and 2 damage to you.
Stensia Masquerade 2REnchantment Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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