Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Angrath's Rampage

BR · Sorcery

Choose one — • Target player sacrifices an artifact. • Target player sacrifices a creature. • Target player sacrifices a planeswalker.

Similar cards

Color identity:
NameManaTypeText
Ominous Parcel 1Artifact {2}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature.
Kjeldoran Guard 1WCreature — Human Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1
Hearth Kami 1RCreature — Spirit {X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X. 2/1
Lich-Knights' Conquest 4BSorcery Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
Malevolent Noble 1BCreature — Human Noble {2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble. 2/2
Kami of the Tended Garden 3GCreature — Spirit At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 4/4
Thought Distortion 4BBSorcery This spell can't be countered. Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
Solfatara 2RInstant Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.
Naar Isle Plane — Wildfire At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.
Clocknapper 3UUCreature — Human Spy When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) 2/2
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