M:tG card similarity search
2WW · Creature — Human
Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. 2+*/2+*
Name | Mana | Type | Text |
---|---|---|---|
Kird Ape | R | Creature — Ape | Kird Ape gets +1/+2 as long as you control a Forest. 1/1 |
Hedge Troll | 2G | Creature — Troll Cleric | Hedge Troll gets +1/+1 as long as you control a Plains. {W}: Regenerate Hedge Troll. 2/2 |
War-Trained Slasher | 3R | Creature — Wolverine Dinosaur | Menace (This creature can't be blocked except by two or more creatures.) Whenever War-Trained Slasher attacks a battle, double its power until end of turn. 4/3 |
Nissa's Judgment | 4G | Sorcery | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. |
Anax, Hardened in the Forge | 1RR | Legendary Enchantment Creature — Demigod | Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. */3 |
Cerebral Vortex | 1UR | Instant | Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn. |
Breaking of the Fellowship | 1R | Sorcery | Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. |
Beastbond Outcaster | 2G | Creature — Human Druid | When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/3 |
Gargantuan Gorilla | 4GGG | Creature — Ape | At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. {T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla. 7/7 |
Sedge Troll | 2R | Creature — Troll | Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll. 2/2 |