Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Angus Mackenzie

GWU · Legendary Creature — Human Cleric

{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. 2/2

Similar cards

Color identity:
NameManaTypeText
Harnessed Snubhorn 3WCreature — Dinosaur Vigilance Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield. 2/5
Restore the Peace 1WUInstant Return each creature that dealt damage this turn to its owner's hand.
Guardian Seraph 2WWCreature — Angel Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. 3/4
Dream-Thief's Bandana 2Artifact — Equipment Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip {1}
Caustic Wasps 2GCreature — Insect Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. 1/1
Antagonism 3REnchantment At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
Battletide Alchemist 3WWCreature — Kithkin Cleric If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. 3/4
Syphon Soul 2BSorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Sly Spy 2BCreature — Human Spy Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result. 2/2
Hoard Hauler 3RArtifact — Vehicle Trample Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3 5/5
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