Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Angus Mackenzie

GWU · Legendary Creature — Human Cleric

{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. 2/2

Similar cards

Color identity:
NameManaTypeText
Festival of the Guildpact XWInstant Prevent the next X damage that would be dealt to you this turn. Draw a card.
Ward of Piety 1WEnchantment — Aura Enchant creature {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
Cephalid Illusionist 1UCreature — Cephalid Wizard Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. 1/1
Wall of Putrid Flesh 2BCreature — Wall Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. 2/4
Benevolent Ancestor 2WCreature — Spirit Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn. 0/4
Brace for Impact 4WInstant Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Nomads en-Kor WCreature — Kor Nomad Soldier {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. 1/1
Guardian Angel XWInstant Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Demonic Torment 2BEnchantment — Aura Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.
Consulate Surveillance 3WEnchantment When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
Page 22