Card Codex

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17 May 2024: Card library updated.

Angus Mackenzie

GWU · Legendary Creature — Human Cleric

{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. 2/2

Similar cards

Color identity:
NameManaTypeText
Syndicate Enforcer 3BCreature — Human Rogue Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 3/2
Riot Piker 1RCreature — Goblin Berserker First strike Riot Piker attacks each combat if able. 2/1
Faith's Fetters 3WEnchantment — Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Bog Smugglers 1BBCreature — Human Mercenary Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2
Ramroller 3Artifact Creature — Juggernaut Ramroller attacks each combat if able. Ramroller gets +2/+0 as long as you control another artifact. 2/3
Ragnar GWULegendary Creature — Human Cleric {G}{W}{U}, {T}: Regenerate target creature. 2/2
Volatile Rig 4Artifact Creature — Construct Trample Volatile Rig attacks each combat if able. Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. 4/4
Nimble Pilferer 1BCreature — Human Rogue Flash 2/1
Benalish Cavalry 1WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2
Koth's Courier 1RRCreature — Human Rogue Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3
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