Card Codex

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17 May 2024: Card library updated.

Angus Mackenzie

GWU · Legendary Creature — Human Cleric

{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. 2/2

Similar cards

Color identity:
NameManaTypeText
Kamachal, Ship's Mascot 2RLegendary Creature — Dinosaur Pirate Menace {R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn. Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn. 2/2
Swarm Saboteur 1BCreature — Human Ninja Ninjutsu {B} Deathtouch Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand. 2/2
Sakiko, Mother of Summer 4GGLegendary Creature — Snake Shaman Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/3
Etali, Primal Sickness Legendary Creature — Phyrexian Elder Dinosaur Trample, indestructible Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.) 11/11
Anowon, the Ruin Thief 2UBLegendary Creature — Vampire Rogue Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) 2/4
Scroll Thief 2UCreature — Merfolk Rogue Whenever Scroll Thief deals combat damage to a player, draw a card. 1/3
Awe Strike WInstant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Diviner Spirit 4UCreature — Spirit Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. 2/4
Impulsive Maneuvers 2RREnchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Guildpact Informant 2UCreature — Faerie Rogue Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1
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