Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Animal Boneyard

2W · Enchantment — Aura

Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

Similar cards

Color identity:
NameManaTypeText
Elrond of the White Council 3GULegendary Creature — Elf Noble Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. 3/3
Final Strike 2BBSorcery As an additional cost to cast this spell, sacrifice a creature. Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.
Corpsehatch 3BBSorcery Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Emcee 2WCreature — Human Rogue Whenever another creature enters the battlefield, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature. 0/1
Knight of Dawn's Light 1WCreature — Human Knight First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. 2/2
Jagged-Scar Archers 1GGCreature — Elf Archer Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. */*
Hallowed Priest 1WCreature — Human Cleric Whenever you gain life, put a +1/+1 counter on Hallowed Priest. 1/1
Dungrove Elder 2GCreature — Treefolk Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control. */*
Juggle the Performance 1BRSorcery Each player discards their hand, then conjures a duplicate of each of seven random cards from the library of the player to their right into their hand. The duplicates perpetually gain "Mana of any type can be spent to cast this spell."
Mana Seism 1RSorcery Sacrifice any number of lands, then add that much {C}.
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