Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Animate Dead

1B · Enchantment — Aura

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Similar cards

Color identity:
NameManaTypeText
Isolation Zone 2WWEnchantment When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
Radiant Grace WEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
Savior of Ollenbock 1WWCreature — Human Soldier Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. 1/2
Greater Auramancy 1WEnchantment Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
Charmed Griffin 3WCreature — Griffin Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand. 3/3
Airtight Alibi 2GEnchantment — Aura Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.
Dwindle 2UEnchantment — Aura Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
Regeneration 1GEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
The Brute 1REnchantment — Aura Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature.
Mystic Subdual 1UEnchantment — Aura Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Page 9