M:tG card similarity search
4U · Sorcery
You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.
Name | Mana | Type | Text |
---|---|---|---|
Pick-a-Beeble | Artifact — Attraction | Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize! Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. | |
A-Stimulus Package | 2RG | Enchantment | When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1. |
Biomathematician | 1GU | Creature — Human Wizard | When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control. 2/2 |
Main Event Horizon | 3WW | Sorcery | As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range. |
Wall of Roots | 1G | Creature — Plant Wall | Defender Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn. 0/5 |
Illusionist's Bracers | 2 | Artifact — Equipment | Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3} |
Song of Eärendil | 3GU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2, then draw two cards. II — Create a Treasure token and a 2/2 blue Bird creature token with flying. III — Put a flying counter on each creature you control without flying. |
Linvala, Shield of Sea Gate | 1WU | Legendary Creature — Angel Wizard | Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 |
Grind | 1B | Sorcery | Put a -1/-1 counter on each of up to two target creatures. |
Sacred Ground | 1W | Enchantment | Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. |