Card Codex

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17 May 2024: Card library updated.

Animist's Awakening

XG · Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Similar cards

Color identity:
NameManaTypeText
Frantic Search 2UInstant Draw two cards, then discard two cards. Untap up to three lands.
Animate Spell UEnchantment — Aura Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Dingus Egg 4Artifact Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Mox Diamond 0Artifact If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
Tectonic Hellion 5RRCreature — Hellion Haste Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands. 8/5
Overburden 1UEnchantment Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Spore Burst 3GSorcery Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.
Zareth San, the Trickster 3UBLegendary Creature — Merfolk Rogue Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. 4/4
Nishoba Brawler 1GCreature — Cat Warrior Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control. */3
Cavalier of Flame 2RRRCreature — Elemental Knight {1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. 6/5
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