Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Anoint

W · Instant

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.

Similar cards

Color identity:
NameManaTypeText
Lightning Colt 3RRInstant Creature — Horse When Lightning Colt enters the battlefield, it deals 3 damage to any target. 3/3
Power Leak 1UEnchantment — Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
You've Been Caught Stealing 1RSorcery Choose one — • Threaten the Merchant — Each creature blocks this turn if able. • Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Aleatory 1RInstant Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Sarkhan's Rage 4RInstant Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
Sunlance WSorcery Sunlance deals 3 damage to target nonwhite creature.
Strafe RSorcery Strafe deals 3 damage to target nonred creature.
Winter Blast XGSorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
Dwarven Scorcher RCreature — Dwarf Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them. 1/1
Ravenous Pursuit 1GSorcery Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.
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