M:tG card similarity search
W · Creature — Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.) {4}{W}: Anointed Chorister gets +3/+3 until end of turn. 1/1
Name | Mana | Type | Text |
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Shinechaser | 1WU | Creature — Faerie | Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment. 1/1 |
Task Force | 2W | Creature — Human Rebel | Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3 |
Tattermunge Duo | 2R/G | Creature — Goblin Warrior Shaman | Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 2/3 |
Canyon Jerboa | 2W | Creature — Mouse | Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2 |
Sinuous Striker | 2U | Creature — Naga Warrior | {U}: Sinuous Striker gets +1/-1 until end of turn. Eternalize—{3}{U}{U}, Discard a card. ({3}{U}{U}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Warrior with no mana cost. Eternalize only as a sorcery.) 2/2 |
Tactical Advantage | W | Instant | Target blocking or blocked creature you control gets +2/+2 until end of turn. |
Oaken Power Suit | Artifact — Contraption | Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control. | |
Built to Smash | R | Instant | Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. |
Serra Ascendant | W | Creature — Human Monk | Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. 1/1 |
Charging Hooligan | 3R | Creature — Human Peasant | Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn. 3/3 |