M:tG card similarity search
1W · Creature — Human Cleric
Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) 1/3
Name | Mana | Type | Text |
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Arctic Nishoba | 5G | Creature — Cat Warrior | Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba dies, you gain 2 life for each age counter on it. 6/6 |
Noxious Grasp | 1B | Instant | Destroy target creature or planeswalker that's green or white. You gain 1 life. |
Verdant Sun's Avatar | 5GG | Creature — Dinosaur Avatar | Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. 5/5 |
Shamble Back | B | Sorcery | Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life. |
Anafenza, Kin-Tree Spirit | WW | Legendary Creature — Spirit Soldier | Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 2/2 |
Ob Nixilis, the Fallen | 3BB | Legendary Creature — Demon | Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. 3/3 |
Harmony of Nature | 2G | Sorcery | Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. |
Marshaling the Troops | 1G | Sorcery | Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. |
Curse of Vitality | 2W | Enchantment — Aura Curse | Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same. |
Sigarda's Splendor | 2WW | Enchantment | As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |