Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Anointer of Champions

W · Creature — Human Cleric

{T}: Target attacking creature gets +1/+1 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Merciless Eternal 2BCreature — Zombie Cleric Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {2}{B}, Discard a card: Merciless Eternal gets +2/+2 until end of turn. 2/2
Stolen Vitality 1RInstant Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
Break of Day 1WInstant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Frenzied Arynx 2RGCreature — Cat Beast Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample {4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn. 3/3
Balduvian Rage XRInstant Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Adventuring Gear 1Artifact — Equipment Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Lord of Atlantis UUCreature — Merfolk Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Sliver Legion WUBRGLegendary Creature — Sliver All Sliver creatures get +1/+1 for each other Sliver on the battlefield. 7/7
Bonds of Faith 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Nature's Kiss 1GEnchantment — Aura Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
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