M:tG card similarity search
W · Creature — Human Cleric
{T}: Target attacking creature gets +1/+1 until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Charging Paladin | 2W | Creature — Human Knight | Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2 |
Ursapine | 3GG | Creature — Beast | {G}: Target creature gets +1/+1 until end of turn. 3/3 |
Dwarven Lieutenant | RR | Creature — Dwarf Soldier | {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. 1/2 |
Flare of Faith | 1W | Instant | Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. |
Charging Bandits | 4B | Creature — Human Rogue | Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3 |
Unnatural Endurance | B | Instant | Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it. |
Sigil of Valor | 2 | Artifact — Equipment | Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Balthor the Stout | 1RR | Legendary Creature — Dwarf Barbarian | Other Barbarian creatures get +1/+1. {R}: Another target Barbarian creature gets +1/+0 until end of turn. 2/2 |
Hoof Skulkin | 3 | Artifact Creature — Scarecrow | {3}: Target green creature gets +1/+1 until end of turn. 2/2 |
Jelenn Sphinx | 3WU | Creature — Sphinx | Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. 1/5 |