Card Codex

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17 May 2024: Card library updated.

Anointer of Valor

5W · Creature — Angel

Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature. 3/5

Similar cards

Color identity:
NameManaTypeText
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Healer's Flock WWWCreature — Bird Flying, lifelink 3/3
Healer's Hawk WCreature — Bird Flying, lifelink 1/1
Elrond of the White Council 3GULegendary Creature — Elf Noble Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. 3/3
Surly Badgersaur 3RCreature — Badger Dinosaur Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. Whenever you discard a land card, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control. 3/3
Ravenous Skirge 2BCreature — Phyrexian Imp Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. 1/1
Gust Walker 1WCreature — Human Wizard You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 2/2
Inspiring Call 2GInstant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Daggerdrome Imp 1BCreature — Imp Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/1
Throwing Knife 2Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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