M:tG card similarity search
XX2W · Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
| Name | Mana | Type | Text |
|---|---|---|---|
| Exocrine | X2R | Creature — Tyranid | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Bio-plasmic Barrage — When Exocrine enters the battlefield, it deals X damage to each player and each other creature. 2/2 |
| Thopter Arrest | 2W | Enchantment | When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. |
| All Hallow's Eve | 2BB | Sorcery | Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield. |
| Haru-Onna | 3G | Creature — Spirit | When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. 2/1 |
| Volrath's Curse | 1U | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. |
| V.A.T.S. | 2BB | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures. |
| Thwart | 2UU | Instant | You may return three Islands you control to their owner's hand rather than pay this spell's mana cost. Counter target spell. |
| Twinflame | 1R | Sorcery | Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step. |
| Crumble to Dust | 3R | Sorcery | Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles. |
| Palace Guard | 2W | Creature — Human Soldier | Palace Guard can block any number of creatures. 1/4 |