Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Anthem of Rakdos

2BRR · Enchantment

Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Similar cards

Color identity:
NameManaTypeText
Hidetsugu's Second Rite 3RInstant If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Mardu Heart-Piercer 3RCreature — Human Archer Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target. 2/3
Close Quarters 2RREnchantment Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
Lavaborn Muse 3RCreature — Spirit At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player. 3/3
Vicious Shadows 6REnchantment Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
Kithkin Armor WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Zhur-Taa Druid RGCreature — Human Druid {T}: Add {G}. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. 1/1
Arc Trail 1RSorcery Arc Trail deals 2 damage to any target and 1 damage to another target.
Lightmine Field 2WWEnchantment Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Damping Engine 4Artifact A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
Page 82