M:tG card similarity search
1U · Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Name | Mana | Type | Text |
---|---|---|---|
Root Sliver | 3G | Creature — Sliver | This spell can't be countered. Sliver spells can't be countered. 2/2 |
Rose Noble | 3U | Legendary Creature — Human | Ward {2} Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3 |
Nakaya Shade | 1B | Creature — Shade | {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. 1/1 |
Veilstone Amulet | 3 | Artifact | Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. |
Spark Harvest | B | Sorcery | As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Destroy target creature or planeswalker. |
Suncleanser | 1W | Creature — Human Cleric | When Suncleanser enters the battlefield, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield. 1/4 |
Nacre Talisman | 2 | Artifact | Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. |
Mistcutter Hydra | XG | Creature — Hydra | This spell can't be countered. Haste, protection from blue Mistcutter Hydra enters the battlefield with X +1/+1 counters on it. 0/0 |
The Howling Abomination | 3RG | Legendary Creature — Human Beast Warrior | Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. 5/5 |
Hunger of the Howlpack | G | Instant | Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn. |