Card Codex

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17 May 2024: Card library updated.

Anticognition

1U · Instant

Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.

Similar cards

Color identity:
NameManaTypeText
Aven Interrupter 1WWCreature — Bird Rogue Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast. 2/2
Supply-Line Cranes 3WWCreature — Bird Flying When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. 2/4
Myr Prototype 5Artifact Creature — Myr At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. 2/2
Predatory Hunger GEnchantment — Aura Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Marauding Boneslasher 2BCreature — Zombie Minotaur Marauding Boneslasher can't block unless you control another Zombie. 3/3
Trumpeting Carnosaur 4RRCreature — Dinosaur Trample When Trumpeting Carnosaur enters the battlefield, discover 5. {2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker. 7/6
Pitfall Trap 2WInstant — Trap If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost. Destroy target attacking creature without flying.
Caldaia Strongarm 4GCreature — Human Warrior When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/3
War Falcon WCreature — Bird Flying War Falcon can't attack unless you control a Knight or a Soldier. 2/1
Dawn of a New Age 1WEnchantment Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
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