M:tG card similarity search
5 · Artifact Creature — Scarecrow
{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Marsh Lurker | 3B | Creature — Beast | Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 3/2 |
Spare from Evil | 1W | Instant | Creatures you control gain protection from non-Human creatures until end of turn. |
Merrow Wavebreakers | 4U | Creature — Merfolk Soldier | {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) 3/3 |
Lose Calm | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) |
Searing Spear Askari | 2R | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2 |
Eight-and-a-Half-Tails | WW | Legendary Creature — Fox Cleric | {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. 2/2 |
Willing | 1WB | Instant | Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Tortoise Formation | 3U | Instant | Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) |
Bant Battlemage | 2W | Creature — Human Wizard | {G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn. 2/2 |
Unbreakable Formation | 2W | Instant | Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |