Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Antler Skulkin

5 · Artifact Creature — Scarecrow

{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3

Similar cards

Color identity:
NameManaTypeText
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Dream Trawler 2WWUUCreature — Sphinx Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it. 3/5
Kelsinko Ranger WCreature — Human Ranger {1}{W}: Target green creature gains first strike until end of turn. 1/1
Talonrend 4UCreature — Elemental Flying {U/R}: Talonrend gets +1/-1 until end of turn. 0/5
Unyielding Krumar 3BCreature — Orc Warrior {1}{W}: Unyielding Krumar gains first strike until end of turn. 3/3
Three Blind Mice 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Angelic Accord 3WEnchantment At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Swift Justice WInstant Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Felidar Retreat 3WEnchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Nightscape Apprentice BCreature — Zombie Wizard {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. 1/1
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