Card Codex

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17 May 2024: Card library updated.

Anurid Barkripper

1GG · Creature — Frog Beast

Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. 2/2

Similar cards

Color identity:
NameManaTypeText
Trusted Forcemage 2GCreature — Human Shaman Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2
Rune-Cervin Rider 3WCreature — Elf Knight Flying {G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn. 2/2
Tahngarth's Rage REnchantment — Aura Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
Clutch of Undeath 3BBEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Crypt Ripper 2BBCreature — Shade Haste {B}: Crypt Ripper gets +1/+1 until end of turn. 2/2
Weaselback Redcap RCreature — Goblin Knight {1}{R}: Weaselback Redcap gets +2/+0 until end of turn. 1/1
Heir to Dragonfire 1RCreature — Human Warlock {R}: Heir to Dragonfire gets +1/+0 until end of turn. {2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying. 2/2
Ichor Aberration 1UBCreature — Phyrexian Horror Flying, Defender As long as Ichor Aberration's power is 7 or greater, it can attack as though it didn't have defender. Whenever you proliferate, if Ichor Aberration is in your graveyard or on the battlefield, Ichor Aberration perpetually gets +1/+1. You may cast it from your graveyard this turn. 3/3
True-Faith Censer 2Artifact — Equipment Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Restless Apparition W/BW/BW/BCreature — Spirit {W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
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