M:tG card similarity search
1GW · Creature — Frog Beast
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Spirebluff Canal | Land | Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}. | |
| Thrill-Kill Disciple | 2R | Creature — Human Mercenary | Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Thrill-Kill Disciple dies, create a Junk token. 3/2 |
| Dazzling Sphinx | 3UU | Creature — Sphinx | Flying Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. 4/5 |
| Decaying Time Loop | 3R | Instant | Discard all the cards in your hand, then draw that many cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
| Orchard Strider | 4GG | Creature — Treefolk | When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 6/4 |
| Quandrix Command | 1GU | Instant | Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library. |
| Blood for the Blood God! | 8BBR | Instant | This spell costs {1} less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God! |
| Citadel Siege | 2WW | Enchantment | As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. |
| Dovin Baan | 2WU | Legendary Planeswalker — Dovin | [+1]: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. [−1]: You gain 2 life and draw a card. [−7]: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps." Loyalty 3 |
| Zenith Seeker | 3U | Creature — Bird Wizard | Flying Whenever you cycle or discard a card, target creature gains flying until end of turn. 2/2 |