Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Anurid Murkdiver

4BB · Creature — Zombie Frog Beast

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 4/3

Similar cards

Color identity:
NameManaTypeText
Skulking Killer 3BCreature — Vampire Assassin When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. 4/2
Colfenor, the Last Yew 3WBGLegendary Creature — Treefolk Shaman Vigilance, reach Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand. 3/7
Concoct 3UBSorcery Surveil 3, then return a creature card from your graveyard to the battlefield.
Spike-Tailed Ceratops 4GCreature — Dinosaur Spike-Tailed Ceratops can block an additional creature each combat. 4/4
Legion of Clay 3GEnchantment Creatures you control have trample. Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1.
Frostburn Weird U/RU/RCreature — Weird {U/R}: Frostburn Weird gets +1/-1 until end of turn. 1/4
Stone of Erech 1Legendary Artifact If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Arrogant Bloodlord 1BBCreature — Vampire Knight Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. 4/4
Ulamog, the Infinite Gyre 11Legendary Creature — Eldrazi When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. 10/10
Sol'kanar the Swamp King 2UBRLegendary Creature — Demon Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life. 5/5
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