Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ao, the Dawn Sky

3WW · Legendary Creature — Dragon Spirit

Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. 5/4

Similar cards

Color identity:
NameManaTypeText
Charge of the Mites 2WInstant Choose one — • Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker. • Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)
Blade of the Bloodchief 1Artifact — Equipment Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
Inquisitor Exarch WWCreature — Phyrexian Cleric When Inquisitor Exarch enters the battlefield, choose one — • You gain 2 life. • Target opponent loses 2 life. 2/2
Volcanic Spite 1RInstant Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Oswald Fiddlebender 1WLegendary Creature — Gnome Artificer Magical Tinkering — {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery. 2/2
Flitting Guerrilla 2BCreature — Faerie Rogue Flying When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.) 2/2
Sarinth Steelseeker 1GCreature — Human Artificer Scout Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. 1/2
Chaos Balor 3RRCreature — Demon Flying Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player. • Target player discards all the cards in their hand, then seeks that many nonland cards. • Chaos Balor deals 2 damage to target player and they create two Treasure tokens. • Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0. 4/5
Final Revels 4BSorcery Choose one — • All creatures get +2/+0 until end of turn. • All creatures get -0/-2 until end of turn.
Pir, Imaginative Rascal 2GLegendary Creature — Human Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead. 1/1
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