Card Codex

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17 May 2024: Card library updated.

Apex of Power

7RRR · Sorcery

Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.

Similar cards

Color identity:
NameManaTypeText
Batwing Brume 1W/BInstant Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)
Desolation Twin 10Creature — Eldrazi When you cast this spell, create a 10/10 colorless Eldrazi creature token. 10/10
Wavebreak Hippocamp 2UEnchantment Creature — Horse Fish Whenever you cast your first spell during each opponent's turn, draw a card. 2/2
Cheap Ass 1WCreature — Donkey Townsfolk Spells you cast cost {½} less to cast. 1/3.5
Barbed Sextant 1Artifact {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
Machinate 1UUInstant Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Maelstrom Archangel WUBRGCreature — Angel Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. 5/5
Contemplation 1WWEnchantment Whenever you cast a spell, you gain 1 life.
Wildcall XGGSorcery Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Animar, Soul of Elements GURLegendary Creature — Elemental Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar. 1/1
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