M:tG card similarity search
7RRR · Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.
Name | Mana | Type | Text |
---|---|---|---|
Soul Summons | 1W | Sorcery | Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
Opaline Unicorn | 3 | Artifact Creature — Unicorn | {T}: Add one mana of any color. 1/2 |
Diabolic Vision | UB | Sorcery | Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. |
Celestial Prism | 3 | Artifact | {2}, {T}: Add one mana of any color. |
Mana Cylix | 1 | Artifact | {1}, {T}: Add one mana of any color. |
Manalith | 3 | Artifact | {T}: Add one mana of any color. |
Seasonal Ritual | G | Sorcery — Adventure | Add one mana of any color. (Then exile this card. You may cast the creature later from exile.) |
Orochi Leafcaller | G | Creature — Snake Shaman | {G}: Add one mana of any color. 1/1 |
Summoning Trap | 4GG | Instant — Trap | If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. |
Intet, the Dreamer | 3GUR | Legendary Creature — Dragon | Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. 6/6 |