M:tG card similarity search
1B · Legendary Enchantment Creature — Harpy
Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. 2/1
Name | Mana | Type | Text |
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Dark Depths | Legendary Snow Land | Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. | |
Skirk Ridge Exhumer | 1B | Creature — Zombie Spellshaper | {B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn." 1/1 |
Surveillance Monitor | 3U | Creature — Vedalken Detective | When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. 3/3 |
Song of Totentanz | XR | Sorcery | Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn. |
Celestial Purge | 1W | Instant | Exile target black or red permanent. |
Enterprising Scallywag | 1R | Creature — Goblin Pirate | At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.) 2/2 |
Shadow Puppeteers | 6U | Creature — Faerie Wizard | Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. 4/4 |
Strefan, Maurer Progenitor | 2BR | Legendary Creature — Vampire Noble | Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. 3/2 |
Savage Gorger | 1BB | Creature — Vampire | Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.) 1/1 |
Corrosive Mentor | 2B | Creature — Elemental Rogue | Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) 1/3 |