M:tG card similarity search
3B · Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Kuon, Ogre Ascendant | BBB | Legendary Creature — Ogre Monk | At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant. 2/4 |
| Thassa, Deep-Dwelling | 3U | Legendary Enchantment Creature — God | Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature. 6/5 |
| Windwright Mage | WUB | Artifact Creature — Human Wizard | Lifelink (Damage dealt by this creature also causes you to gain that much life.) Windwright Mage has flying as long as an artifact card is in your graveyard. 2/2 |
| Mindleech Ghoul | 1B | Creature — Zombie | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. 2/2 |
| Daring Thief | 2U | Creature — Human Rogue | Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. 2/3 |
| Withering Gaze | 2U | Sorcery | Target opponent reveals their hand. You draw a card for each Forest and green card in it. |
| Fungal Plots | 1G | Enchantment | {1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card. |
| Deicide | 1W | Instant | Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. |
| Necromancer's Magemark | 2B | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead. |
| Case of the Market Melee | 1R | Enchantment — Case | When this Case enters the battlefield, it deals 1 damage to any target. Damage isn't removed from creatures during cleanup steps. To solve — Three or more creatures are damaged. Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets. |