M:tG card similarity search
3U · Creature — Human Wizard
Whenever a permanent is turned face up, you may draw a card. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Muldrotha, the Gravetide | 3BGU | Legendary Creature — Elemental Avatar | During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) 6/6 |
Aura Finesse | U | Instant | Attach target Aura you control to target creature. Draw a card. |
Customs Depot | 1U | Enchantment | Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. |
Chambered Nautilus | 2U | Creature — Nautilus Beast | Whenever Chambered Nautilus becomes blocked, you may draw a card. 2/2 |
Mystic Skyfish | 2U | Creature — Fish | Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1 |
Ninja of the Deep Hours | 3U | Creature — Human Ninja | Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2 |
Sygg, River Cutthroat | U/BU/B | Legendary Creature — Merfolk Rogue | At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) 1/3 |
Filigree Fracture | 2G | Instant | Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. |
Roving Harper | 2W | Creature — Elf Scout | When Roving Harper enters the battlefield, draw a card. 2/2 |
Mercadian Atlas | 5 | Artifact | At the beginning of your end step, if you didn't play a land this turn, you may draw a card. |