Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Apocalypse

2RRR · Sorcery

Exile all permanents. You discard your hand.

Similar cards

Color identity:
NameManaTypeText
Panharmonicon 4Artifact If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Fallow Wurm 2GCreature — Wurm When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4
Thundering Wurm 2GCreature — Wurm When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4
Lazav, Familiar Stranger 1UBLegendary Creature — Shapeshifter Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/4
Malachite Talisman 2Artifact Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
Chisei, Heart of Oceans 2UULegendary Creature — Spirit Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. 4/4
Malcolm, Alluring Scoundrel 1ULegendary Creature — Siren Pirate Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. 2/1
Tainted Indulgence UBInstant Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
Tajuru Preserver 1GCreature — Elf Shaman Spells and abilities your opponents control can't cause you to sacrifice permanents. 2/1
Song of Creation 1GUREnchantment You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.
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