M:tG card similarity search
2 · Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
| Name | Mana | Type | Text |
|---|---|---|---|
| Liliana's Scorn | 3BB | Sorcery | Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle. |
| Heart Warden | 1G | Creature — Elf Druid | {T}: Add {G}. {2}, Sacrifice Heart Warden: Draw a card. 1/1 |
| Hexgold Sledge | 2R | Artifact — Equipment | For Mirrodin! When Hexgold Sledge enters the battlefield, conjure a card named Goblin Gaveleer onto the battlefield. Equipped creature gets +1/+0. Equip {1} |
| Agility Bobblehead | 3 | Artifact — Bobblehead | {T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. |
| Blood Curdle | 3B | Instant | Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) |
| Whiptongue Hydra | 5G | Creature — Lizard Hydra | Reach When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way. 4/4 |
| Casualties of War | 2BBGG | Sorcery | Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker. |
| Flaxen Intruder | G | Creature — Human Berserker | Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. 1/2 |
| Cephalid Snitch | 1U | Creature — Cephalid Wizard | Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. 1/1 |
| Flood of Tears | 4UU | Sorcery | Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. |