M:tG card similarity search
2 · Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Trusty Companion | 1W | Creature — Hyena | Vigilance Trusty Companion can't attack alone. 3/2 |
Challenger Troll | 4G | Creature — Troll | Each creature you control with power 4 or greater can't be blocked by more than one creature. 6/5 |
Alchemist's Gambit | 1RR | Sorcery | Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit. |
Keymaster Rogue | 3U | Creature — Human Rogue | Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. 3/2 |
Sea Serpent | 5U | Creature — Serpent | Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. 5/5 |
Slipstream Serpent | 7U | Creature — Serpent | Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6 |
Elusive Spellfist | 1U | Creature — Human Monk | Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. 1/3 |
Trestle Troll | 1BG | Creature — Troll | Defender Reach (This creature can block creatures with flying.) {1}{B}{G}: Regenerate Trestle Troll. 1/4 |
Fin-Clade Fugitives | 5G | Creature — Elf Salamander Rogue | Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 7/4 |
Dandân | UU | Creature — Fish | Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân. 4/1 |