Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Apocalypse Chime

2 · Artifact

{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Goldmeadow Dodger WCreature — Kithkin Rogue Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. 1/1
Crevasse 2REnchantment Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
Cunning Survivor 1UCreature — Human Warrior Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn. 1/3
Cabal Therapist BCreature — Horror Menace At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. 1/1
Walking Dream 3UCreature — Illusion Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. 3/3
Exterminatus 5WBSorcery Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland permanents.
Detention Sphere 1WUEnchantment When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Village Elder GCreature — Human Druid {G}, {T}, Sacrifice a Forest: Regenerate target creature. 1/1
Corsairs of Umbar 3UCreature — Human Pirate {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3
Seismic Shift 3RSorcery Destroy target land. Up to two target creatures can't block this turn.
Page 89