M:tG card similarity search
1W · Creature — Human Cleric
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) {2}: Exile target card from a graveyard. 2/1
Name | Mana | Type | Text |
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Ghoultree | 7G | Creature — Zombie Treefolk | This spell costs {1} less to cast for each creature card in your graveyard. 10/10 |
Dollhouse of Horrors | 5 | Artifact | {1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery. |
Kitesail Freebooter | 1B | Creature — Human Pirate | Flying When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield. 1/2 |
Rise | UB | Sorcery | Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. |
Relentless Advance | 3U | Sorcery | Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
Maalfeld Twins | 5B | Creature — Zombie | When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens. 4/4 |
Mission Briefing | UU | Instant | Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
First Little Pig | 1G/W | Creature — Boar | {1}{G/W}: Exile target artifact or enchantment. Activate only once. 2/2 |
Oversoul of Dusk | G/WG/WG/WG/WG/W | Creature — Spirit Avatar | Protection from blue, from black, and from red 5/5 |
Brutal Cathar | 2W | Creature — Human Soldier Werewolf | When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |