Card Codex

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17 May 2024: Card library updated.

Apothecary Geist

3W · Creature — Spirit

Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. 2/3

Similar cards

Color identity:
NameManaTypeText
Drain the Well 2B/GB/GSorcery Destroy target land. You gain 2 life.
Maw of the Mire 4BSorcery Destroy target land. You gain 4 life.
Hamlet Glutton 5GGCreature — Giant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Trample When Hamlet Glutton enters the battlefield, you gain 3 life. 6/6
Rend Spirit 2BInstant Destroy target Spirit.
Bastion of Remembrance 2BEnchantment When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Luminous Angel 4WWWCreature — Angel Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying. 4/4
Firemantle Mage 2RCreature — Human Shaman Ally Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/2
Griselbrand 4BBBBLegendary Creature — Demon Flying, lifelink Pay 7 life: Draw seven cards. 7/7
Niblis of the Breath 2UCreature — Spirit Flying {U}, {T}: You may tap or untap target creature. 2/1
Triarch Praetorian 1BArtifact Creature — Necron Flying Dynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life. Unearth {4}{B} ({4}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1
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