M:tG card similarity search
G · Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Name | Mana | Type | Text |
---|---|---|---|
An-Havva Inn | 1GG | Sorcery | You gain X plus 1 life, where X is the number of green creatures on the battlefield. |
Traitorous Blood | 1RR | Sorcery | Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. |
Dauthi Embrace | 2B | Enchantment | {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) |
Built to Last | W | Instant | Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
Dauthi Trapper | 2B | Creature — Dauthi Minion | {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 1/1 |
Primal Rage | 1G | Enchantment | Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) |
Elegant Entourage | 3G | Creature — Elf Druid | Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn. 4/4 |
A-Sigardian Paladin | 1GW | Creature — Human Knight | As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/3 |
Master Symmetrist | 2GG | Creature — Rhino Druid | Reach Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. 4/4 |
Archon's Glory | W | Instant | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn. |