Card Codex

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17 May 2024: Card library updated.

Appetite for Brains

B · Sorcery

Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.

Similar cards

Color identity:
NameManaTypeText
Triumph of Cruelty 2BEnchantment At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
Opposition Agent 2BCreature — Human Rogue Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. 3/2
Retribution of the Meek 2WSorcery Destroy all creatures with power 4 or greater. They can't be regenerated.
Momir Vig, Simic Visionary 3GULegendary Creature — Elf Wizard Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. 2/2
Gravegouger 2BCreature — Nightmare Horror When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. 2/2
Gluntch, the Bestower 1GWLegendary Creature — Jellyfish Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. 0/5
Shattered Perception 2RSorcery Discard all the cards in your hand, then draw that many cards. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Veteran Ghoulcaller 1BCreature — Human Rogue Menace Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand. 2/2
Rings a Bell 2UUEnchantment As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
Windfall 2USorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
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