M:tG card similarity search
· Artifact — Contraption
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
Name | Mana | Type | Text |
---|---|---|---|
Kami of Transmutation | 1W | Creature — Spirit | When Kami of Transmutation enters or leaves the battlefield, choose one — • Each permanent card in your hand perpetually becomes an artifact in addition to its other types. • Each permanent card in your hand perpetually becomes an enchantment in addition to its other types. 2/2 |
Combat Professor | 3W | Creature — Bird Cleric | Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3 |
Alloy Animist | G | Creature — Human Druid | {2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. 1/1 |
Veil of Assimilation | 1W | Artifact | Whenever Veil of Assimilation or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn. |
Gempalm Strider | 1G | Creature — Elf | Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. 2/2 |
Dermotaxi | 2 | Artifact — Vehicle | Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. 0/0 |
Ghost Warden | 1W | Creature — Spirit | {T}: Target creature gets +1/+1 until end of turn. 1/1 |
The Flood of Mars | 2UU | Creature — Alien Zombie Horror | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types. 3/3 |
Kavu Glider | 2R | Creature — Kavu | {W}: Kavu Glider gets +0/+1 until end of turn. {U}: Kavu Glider gains flying until end of turn. 2/1 |
Lulu, Wild Hollyphant | 2GW | Legendary Creature — Elephant Angel | Flying Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn. 2/4 |