Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Applied Biomancy

GU · Instant

Choose one or both — • Target creature gets +1/+1 until end of turn. • Return target creature to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Giant Inheritance 4GEnchantment — Aura Enchant creature Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand.
Rubblebelt Maaka 3RCreature — Cat Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. 3/3
Havoc Sower 3BCreature — Eldrazi Drone Devoid (This card has no color.) {1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.) 3/3
Necromancer's Magemark 2BEnchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead.
Mizzium Skin UInstant Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sea Drake 2UCreature — Drake Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. 4/3
Fetid Horror 3BCreature — Shade Horror {B}: Fetid Horror gets +1/+1 until end of turn. 1/2
Release the Ants 1RInstant Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
In Oketra's Name 1WInstant Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
Befriending the Moths 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
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