Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Approach of the Second Sun

6W · Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Similar cards

Color identity:
NameManaTypeText
Blistergrub 2BCreature — Phyrexian Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Blistergrub dies, each opponent loses 2 life. 2/2
Touch of Death 2BSorcery Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
Debt to the Deathless XWWBBSorcery Each opponent loses two times X life. You gain life equal to the life lost this way.
Tasha, the Witch Queen 3UBLegendary Planeswalker — Tasha Whenever you cast a spell you don't own, create a 3/3 black Demon creature token. [+1]: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it. [−3]: You may cast a spell from among cards in exile with page counters on them without paying its mana cost. Tasha, the Witch Queen can be your commander. Loyalty 4
Rabid Bloodsucker 4BCreature — Vampire Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life. 3/2
Wild Dogs GCreature — Dog At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs. Cycling {2} ({2}, Discard this card: Draw a card.) 2/1
Reviving Vapors 2WUInstant Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Vizkopa Guildmage WBCreature — Human Wizard {1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. 2/2
Coralhelm Chronicler 2UCreature — Merfolk Wizard Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/2
Living Artifact GEnchantment — Aura Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
Page 343