M:tG card similarity search
1U · Creature — Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Strangling Soot | 2B | Instant | Destroy target creature with toughness 3 or less. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Senate Courier | 2U | Creature — Bird | Flying {1}{W}: Senate Courier gains vigilance until end of turn. 1/4 |
Sighted-Caste Sorcerer | 1W | Creature — Human Wizard | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1 |
Trapfinder's Trick | 1U | Sorcery | Target player reveals their hand and discards all Trap cards. |
Heartwood Treefolk | 2GG | Creature — Treefolk | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/4 |
Harvesttide Sentry | 1G | Creature — Human Warrior | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. 3/1 |
Warzone Duplicator | 6 | Artifact Creature — Construct | Prototype {3}{U} — 3/3 When Warzone Duplicator enters the battlefield, return target creature an opponent controls with power less than Warzone Duplicator's power to its owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 6/6 |
Six-Sided Die | 2B | Instant | Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it. |
Killing Glare | XB | Instant | Destroy target creature with power X or less. |
Femeref Knight | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2 |